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Documentation/Tools/SCS Blender Tools/Animation system

1 byte added, 15:19, 3 February 2016
SCS Animations Panel
<blockquote>NOTE: Remember that for export of animated model you have to enable '''''Animated Model''''' in SCS Root Object properties, switch can be found in [[Root-Objects]] panel.
</blockquote>
= SCS Animations Panel panel =
To export created Blender action into the game you will have to define SCS Animations with usage of SCS Animations panel which you can find inside Blender Properties window in object tab under SCS Object Specials. The panel will appear only if the currently selected object is armature.
If custom path remains disabled, all of the SCS Animations will be exported beside the rest of the files.
=== SCS Animations List list ===
SCS Animations list contains all animations used on current SCS Game Object. For creation or deletion of SCS Animations use [[File:SCS_Tools_Object_Specials_-_Animations_Create_Anim.png]] and [[File:SCS_Tools_Object_Specials_-_Animations_Delete_Anim.png]] buttons on the side of the animations list. Furthermore, animations can be imported with [[File:SCS_Tools_Object_Specials_-_Animations_Import_Anim.png]] button, which will place you into the file browser to select SCS Animation for importing.
<blockquote>NOTE: Changing FPS manually will invalidate preview of currently selected SCS Animation as FPS is calculated by set '''''Start''''', '''''End''''' and '''''Length''''' of SCS Animation.
</blockquote>
 
= SCS Skeleton Panel =

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