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Documentation/Tools/SCS Blender Tools/Materials/Lamp system

1,144 bytes added, 08:47, 14 November 2016
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Lamp system uses "lamp" material effect to visualize extra lit surfaces by second mask texture or by alpha channel of base texture. This system is used on vehicle lights, vehicle auxiliary lights and traffic lights.
For easy usage of lamp system Blender Tools has included [[Documentation/Tools/SCS Blender Tools/SCS Tools in Tool Shelf/Lamp Switcher & UV Tool|Lamp Switcher & UV Tool]] which will help you with UV mappings tiling and previewing of lit surfaces directly in Blender 3D viewport.
== Vehicle lights ==
{| class="wikitable" style="text-align:center;float:right;"
|+Vehicle Lights Quick-Reference
!rowspan="2"|UV Tile
!rowspan="2"|Corresponding<BR />Position
!colspan="4"|Color Channel
|-
|style="background-color:#FF2222;"|'''R'''
|style="background-color:#22FF22;"|'''G'''
|style="background-color:#2222FF;"|'''B'''
|'''A'''
|-
|0
|Front Left
|style="background-color:#ffb44a;"|Left Blinker
|rowspan="2"|High Beam
|rowspan="2"|Low Beam
|rowspan="2"|Positional
|-
|1
|Front Right
|style="background-color:#ffb44a;"|Right Blinker
|-
|2
|Rear Left
|style="background-image:linear-gradient(to right,#ff4a4a,#ffb44a);"|Left Blinker*
|rowspan="2" style="background-color:#ff4a4a;"|Brake
|rowspan="2"|Reverse
|rowspan="2" style="background-color:#ff4a4a;"|Positional
|-
|3
|Rear Right
|style="background-image:linear-gradient(to right,#ff4a4a,#ffb44a);"|Right Blinker*
|-
|4
|Middle or DRL
|
|
|DRL
|style="background-color:#ffb44a;"|Positional
|-
|colspan="6"|''<nowiki>*</nowiki>Rear blinkers are orange in ETS2, and red in ATS by default.''
|}
Vehicle lights uses use a second RGBA mask texture where from which each channel from RGBA color space defines a luminance mask for a particular type of the light:
* R - left blinker, right blinker
* A - positional
Second The second requirement for vehicle lights to work properly correctly is to use a separate UV layer for the lamp mask texture and proper tile offset of the mappings. Tilling Tiling is applied on the right side of the texture in the following order:
# original texture - front left side of vehicle

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