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Tutorials/SCS Workshop Uploader/How to upload new mod?

2,060 bytes added, 15:10, 24 November 2016
Validation
=Preparing modIntroduction=To upload In this tutorial we will show you how to prepare your mod for uploading it to Steam the workshop step by step. ==Workshop you need to setup few new mod files and folders directories layout==First of all - the layout of your modwill change a little bit. To check the Steam Workshop mods have ability to be compatible with multiple versions so you need to define which data game should usestructure click [[Documentation/Tools/SCS_Workshop_Uploader/Workshop_mod_structure|here]]==Preparing mod for uploading step by step==
{| class="wikitable" width="100%"
|- style="vertical-align:top;"| '''1'''| style="width: 500px" |[[File:0002_create_folder.jpg|500px]]|First step of preparing your mod to be sent to Steam Workshop is creation creating of the folder where you . You will store put there all the files and folders needed for your mod datato be compatible with Steam Workshop.|-style="vertical-align:top;"| '''2'''
|[[File:0003_create_latest_folder.jpg|500px]]
|When you create After creating of the folder open it and create another folder inside called '''latestuniversal''' . (the name can be different however we recommend calling it latest) - in this place you will put data files of your mod that will be compatible with latest game patches. Instead of folder you can also create ZIP archives with game data)|- style="vertical-align:top;"| '''3'''|[[File:Universal_directory_content.jpg|500px]]|The universal directory (or archive) should contain all the standard mod package content so: manifest.sii file, description file, icon file and the mod content. {{Note|Remember! In Workshop mods manifest.sii, description and icon files are required! [[Documentation/Engine/Mod_manager|Find more info here]]}}|-style="vertical-align:top;"| '''4'''
|[[File:0004_open_text_editor_and_create_versions_sii.jpg|500px]]
|Open your favorite text editor and create file called versions.sii - save it in the same folder where you created '''latestuniversal''' folder|-style="vertical-align:top;"| '''5'''
|[[File:0005_fill_versions_sii_with_magic_and_global_sii_scope.jpg|500px]]
|Add magic and global scope sii file frame to your versions.sii file. <pre>SiiNunit{ }</pre>|-style="vertical-align:top;"| '''6'''
|[[File:0006_add_package_version_info_for_latest_version.jpg|500px]]
|Add definition of latest universal versionunit<pre>SiiNunit{package_version_info : .universal{ }}</pre>|-style="vertical-align:top;"| '''7'''
|[[File:0007_add_folder_attribute_to_latest_info.jpg|500px]]
|Set value of the attribute called '''folderpackage_name''' which is the to name of the folder or ZIP archive with the mod data. <pre>SiiNunit{package_version_info : .universal{ package_name: "universal"}}</pre>|-}||When you do those points and put your game content to folder/archive package you and you don't want to support exact patches game updates you can skip next points and go to [[#Uploading|Uploading]] part. ==Supporting specify version of the game=={| class="wikitable" width="100%"|-style="vertical-align:top;"| '''1'''
|[[File:0008_create_folder_for_122_content.jpg|500px]]
|In case you have data that supports one exact update game version you need to create folder or archive where you will store the content.   {{Tip|For better organization of the directories. We recommend to call this folder ''122_content'' - 122 stands for 1.22 version with removed dot. For example -for 1.23 update it will be 123, for 1.6 it will be 16 etc.}}|- style="vertical-align:top;"| '''2'''
|[[File:0009_add_new_unit_to_versions_sii_with_122_content_step_1.jpg|500px]]
|Open your text editor and do exatly the same steps as you did while adding definition for latest patchuniversal update. (Besides different folder and unit name) <pre>SiiNunit{package_version_info : .universal{ package_name: "universal"} package_version_info : .122_content{ package_name: "122_content"}}</pre>|-style="vertical-align:top;"| '''3'''
|[[File:0010_add_new_unit_to_versions_sii_with_122_content_step_2.jpg|500px]]
|There is new thingstep you have to take. You need to set Set the value of the compatible_versions attribute. This attribute is simply array containing strings that are masks of the game versions. As we want to have data for 1.22 patch update simply write there "1.22.*". Values are similar to compatible_versions array in manifest.sii however . If you want to use this package for workshop mods we are using versions specified in versions1.23 update only you will write:<pre>compatible_versions: "1.23.*"</pre> If you want to support only one update by this content (not recommended) you will write:<pre>compatible_versions[]: "1.22.1"</pre> The value of this attribute can contain numbers, dots "." (between numbers) and asterisk "*" (at the end). Using asterisk inside text or at the beginning is not allowed. <pre>SiiNunit{package_version_info : .universal{ package_name: "universal"} package_version_info : .122_content{ package_name: "122_content" compatible_versions[]: "1.sii22.*"}}</pre>|-style="vertical-align:top;"| '''4'''
|[[File:0011_create_multiversion_folder.jpg|500px]]
|In case you want to support more than one exact version you need to setup folder for it.
  {{Tip|We recommend using similar syntax as for single version specify content, but for separating the versions use underscore "_". For example if the content will be used by both 1.23 and 1.24 content package will be called: "123_124_content" in case you want the content package to be used for 1.24, 1.25.0 and 1.25.2 updates the content package will be called "124_1250_1252_content".}}|-style="vertical-align:top;"| '''5'''
|[[File:0012_add_another_unit_to_versions_sii.jpg|500px]]
|Add again the same definition for the unit.
 <pre>SiiNunit{package_version_info : .universal{ package_name: "universal"} package_version_info : .122_content{ package_name: "122_content" compatible_versions[]: "1.22.*"} package_version_info : .120_121_content{ package_name: "120_121_content"}}</pre>|-style="vertical-align:top;"| '''6'''
|[[File:0013_add_first_version_attribute.jpg|500px]]
|Add compatible_version value for one patch update you support. <pre>SiiNunit{package_version_info : .universal{ package_name: "universal"} package_version_info : .122_content{ package_name: "122_content" compatible_versions[]: "1.22.*"} package_version_info : .120_121_content{ package_name: "120_121_content" compatible_versions[]: "1.20.*"}}</pre>|-style="vertical-align:top;"| '''7'''
|[[File:0014_add_second_version_attribute.jpg|500px]]
|And add again compatible_version value for second patch update you want to support. <pre>SiiNunit{package_version_info : .universal{ package_name: "universal"} package_version_info : .122_content{ package_name: "122_content" compatible_versions[]: "1.22.*"} package_version_info : .120_121_content{ package_name: "120_121_content" compatible_versions[]: "1.20.*" compatible_versions[]: "1.21.*"}}</pre>
|}
=Uploading=
 
{{UsefulLink|If you don't have SCS Workshop Uploader installed - check this tutorial - [[Tutorials/SCS_Workshop_Uploader/How_to_download_the_tool?|How to download and install SCS Workshop Uploader?]]}}
[[File:Scs_workshop_uploader_tutorial_preview.jpg]]
*Run '''SCS Workshop Uploader''' tool from your steam client.
*#Select the '''game''' ('''1''') that is compatible with your mod.*#Select '''New''' item from the items combobox ('''2'''). It should be selected by default when you launch the tool.*#In the '''Mod data''' section - browse for a '''mod data folder''' ('''3''').*#If you select folder, browse for '''mod preview image''' ('''4''').*#In next step fill '''mod name''' ('''5''').*#Select '''mod visibility''' in steam workshop. If it's '''Private''', '''Friends only''' or '''Public''' ('''6''').*#Fill your '''mod description''' ('''7''') which will be shown in your item workshop page. '''(Minimum 50 characters)''' #If you want to know formatting possibilities click on the question mark button. ('''8''')*#Now, you have to select '''type tag''' for your mod ('''9''').*#You can select '''truck parts''' and '''brand''' tag if appropriate ('''10''').*#You can now fill '''change note''' of your mod ('''11'''). If you need to have the edit box bigger simply resize the tool window. As it's initial upload step you will more likely write nothing here - or write something like ''"Initial upload."''.*#If you did all the points simply click '''Upload''' button ('''12''').. Before the actual upload operation the tool will check if your mod contains correct data.
'''TODO: Describe why writing for example 1 cyrillic character counts as 2, why onee space is count as character and why enter is count as character.'''
'''TODO{{Note|You may notice that when you are using non [https: Describe howto find //en.wikipedia.org/wiki/ASCII ASCII characters] the tool in steam client counters are decreasing by more than one. It is because those characters have bigger size than one byte. The counters are counting bytes space used by description and link installation tutorial'''title - not the character count}}
==Validation==
*In case of any validation error you will notice this dialog.
When you click '''OK''' you will see log dialog with all errors and warnings that occured during validation. In case if you have only warnings you can both continue or abort operation. In case of error you '''need to''' fix them before uploading.
{{UsefulLink|If you need help with solving your validation errors click '''[[Documentation/Tools/SCS_Workshop_Uploader/Validation_errors_and_solutions_for_them|here]]'''}}
 
 
[[File:Validation result window.jpg]]
'''TODO: Error log screenshot here & link to frequent problems and solutions (missing manifest.sii)'''
#In this line you have the summary of the validation - the number of errors and warnings.
#In this area you have log of the validation. All the log entires have the following form: '''''[TYPE] [CODE] (file): Message'''''
#Bellow you have two checkboxes, you can hide warnigns or errors here.
#In case there are is at least one error you are able to only click Abort. This button simply aborts the upload.
#In case validation did not report any error you can click this button and continue uploading of your mod. If there are errors you are unable to continue - you have to fix the problems.
*In case you click '''Continue''' button mod ==Success==If there are no errors and the upload will start uploading.*In case mod has been successfuly uploaded continue on successfull upload you will see this dialog.
[[File:0026_upload_success.jpg]]
However it is possible that there was some failure while uploading - you will then notice dialog with the error message. If you have some problem with resolving the problem write on our forum '''[http://forum.urlscssoft.putcom/viewforum.here click todo moding sectionphp?f=24 our forum] (Create Steam Workshop section dedicated to it?)'''
=Steam Workshop Terms Of Service=
If it’s your first mod and you were not doing any mods for other game <!-- '''(or Valve updated Terms of Service?)''' --> you will likely get error about not accepted Steam Workshop Terms Of Service - if so happends tool will show you appropriate message and the steam workshop terms of service will be opened in your default web browser - you have to login to your steam account read and accept the terms of service and if you do so simply go back to the tool and try again with uploading your mod. =OLD=# Create folder where you will put your mod content.# Put version specific content into appropriate folders - you can zip those folders. '''TODO: What are those "appropriate" folders?'''# Create file called [[Tools/Workshop_Uploader/versions.sii|versions.sii]] where you put [[Units/package version info|package version info]] units. '''TODO: Describe how to write this definition file with some examples'''# When you prepare everything launch SCS Workshop Uploader tool from your Steam Client.# Select the game which will be the target application for your workshop creation.# In "Mod data" section## Select folder with your mod content. You need to select the root folder of your mod this where you have placed your versions.sii file and version folders or archives.## Browse for preview image. The maximum size of the file is '''1 MB'''.# In the next section## fill the Mod name (maximum 128 characters)## select visibility state (if the mod is private, friends only or public).# In "Description" section fill your mod description - the minimum amount of characters is 50 characters - maximum is 8000. (We count one byte as characters so in case you are using multibyte characters it will count as more than one (also new lines, spaces count as character))# In "Tags" section## You '''MUST''' select Type of your mod## Truck parts and Brand are optional# In "Change note" you specify changelog of new mod version - in this case you can leave it empty or simply write there something like "Initial release" or "First version release".# When you are done you can press Upload button. In case validation failed or some different problem happened you will be informed by proper dialog. [[File:0015_workshop_uploader.jpg|500px]][[File:0016_select_mod_folder.jpg|500px]][[File:0017_select_preview_image.jpg|500px]][[File:0018_fill_mod_name.jpg|500px]][[File:0019_select_visibility.jpg|500px]][[File:0020_fill_description.jpg|500px]][[File:0021_select_mod_type_tag.jpg|500px]][[File:0022_truck_parts_and_brand_are_optional.jpg|500px]][[File:0023_fill_change_note.jpg|500px]][[File:0024_validation_progress.jpg|500px]]  [[Category:Tutorials]][[Category:TODO]]
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