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* '''wrn_sgn_32''' part will be switched on if loaded cargo width is above 2.9m and under 3.2m
* '''wrn_sgn_max''' part will be switched on if loaded cargo width is above 3.2m
Additionally if loaded cargo is wider than set '''''cargo_regular_width''''' in the body data, then extension parts on the trailer body or chassis (if trailer body model is not present) will be switched on. Extension parts are collected differently depending on the loading method:
* For '''''area''''' based loading methods game searches for the parts <code>larea_on_X</code> and <code>larea_off_X</code> where <code>X</code> is the index of the area from '''''cargo_areas[]''''' attribute.
* For rest of the loading methods game will be searching for the parts <code>cargo_on</code> and <code>cargo_off</code>.
In both cases game will make sure to disable any part not belonging to the currently used loading method. When '''''area''''' loading is used both <code>cargo_on</code> and <code>cargo_off</code> will be disabled and vice versa, when non-area based loading method is used any <code>larea_on_X</code> and <code>larea_off_X</code> will be disabled.
==== Cargo Custom Load Data ====