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Games/ETS2/Modding guides/1.54

27 bytes added, 18 March
Cargo lashing methods
Each method requires different locators within the cargo model:
* For '''''direct''''': requires cargo model needs locators with naming: <code>lash_d_X</code> where <code>X</code> is incremental index from 0 to 99. As soon model locator for given index is not found rest will be ignored. Lashing will be done in the direction of model locator forward axis, game will pick closest possible lashing mount placement from the vehicle* For '''''top_over''''': cargo model requires lashing rail locators with naming: <code>lash_s_Z_X</code> and <code>lash_e_Z_X</code> where <code>Z</code> donates index of multiple rails along model forward axis and <code>X</code> donates index of multiple rails along model X axis. Multiple rails are usually used when there is some obstruction in the model and you need manual dividing into multiple railing (e.g. some separation elements). In all other cases one should use single Z rail indexing since the game will place multiple lashings on the distance of 1.25m from each other. X indexing should be done from left to the right (from -X to +X in model space)

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