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*zip archives - exactly the same which you used before with the .scs or .zip extension.
*normal directories - where each directory represents separate mod.
We recommend using normal directories for development of the mod and using zip archives for mod release, to make mod size smaller and more handy for end-user (on one file vs. directory full of files). Inside the package you can define manifest file containing meta data about the mod. Meta data Metadata are used by mod manager to display your mod to the user. You can specify the description, the icon image and much more.
Since ETS2 & ATS version 1.48 you can use mods that contain subdirectories or files which are mounted only if DLC with the same name is owned. If mod root contains directory "base", zip archive "base.zip", directories or zip archives prefixed with "dlc_", game mounts only parts of the mod that correspond to owned DLCs. "base" part is mounted always (if it’s present). Mod manifest and other metadata are still contained in the mod root.
=Using the manifest=
To set all meta data metadata information you will need to create "manifest.sii" containing "mod_package" unit definition file in your mod package. Example "manifest.sii" file:
<pre>