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# '''''Use conversion tools from Blender'''''
#* First make sure you installed SCS Blender Tools see. See: [[Documentation/Tools/SCS Blender Tools/Installation]]
#* Navigate to ''Conversion Helper'' panel in ''Output'' properties tab.
#* Set ''Conversion Tools Path'' pointing to point to the extracted conversion tools folder.
#* Now conversion tools will be used when you will use operators of conversion helper (for more info see: [[Documentation/Tools/SCS Blender Tools/Conversion Helper]]).
# '''''Use binaries directly (for advanced users)'''''
#: Direct usage of conversion tools is done from command line with execution of "conversion_tools/convert.cmd" script. Running this script will take any mid-format resources founded in "conversion_tools/base" folder, correctly convert them into binary format files and place them into "conversion_tools/rsrc" folder.
#: After completed conversion all the content will be in inside "conversion_tools/rsrc/base/@cache". To create a mod you can ZIP "conversion_tools/rsrc/base/@cache" folder and place it into the mod folder of the game as usual. In case of "conversion_tools/extra_mount.txt" usage each entry from extra mount will have its own converted folder entry inside "conversion_tools/rsrc" So to pack a mod you will have to take the result from each respective converted folder and put it together in the same ZIP file (e.g. extra mount entry "my_mod" will have conversion result in "conversion_tools/rsrc/my_mod/@cache").
<blockquote>{{Note|Usage of "conversion_tools/extra_mount.txt" file with specified additional sibling folder paths of "base" in each line of the file may also be used. This will cause conversion tools to mount all of the paths the same as "conversion_tools/base" folder. }}</blockquote>
<blockquote>{{Note|If something goes wrong during the conversion, you can find additional information in the conversion tools log file ("bin/win_x86/mass_convert.log").}}</blockquote>