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→Texture changes
== Texture changes ==
Unlike the other supported formats, the hashfs HashFS v2 archive stores tobjs as a single object together with the texel data under the tobj name. It does not store standalone dds files. When game finds a tobj file inside a hashfs HashFS pack, it will load the texel data from that object instead of opening separate dds files like it does for other formats. This means that you can not independently modify just tobj or just dds for textures which are stored in hashfs HashFS (e.g. such as coming from game packs).
== Vehicle Data ==