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→Changes & New Features
The version 1.50 introduces of new version of our hashfs pack archive so you need to download new version of [[Documentation/Tools/Game Archive Extractor|scs_extractor]] to extract it.
The game now also officially supports hashfs pack based packs in mods. This provides faster load of the mod. While the zip and standalone file formats are still supported, the 1.50 depends on quick availability of some metadata which the . The hashfs format keeps them in memory while they have to be reconstructed from on-disk data for other formats which . This could lead to stalls when the data are accessedso using the hashfs format is prefered. The format can be created or extracted using the new [[Documentation/Tools/Game Archive Packer|scs_packer]] tool.
== Texture changes ==
Unlike the other supported formats, the hashfs v2 archive stores tobjs as a single object together with the texel data under the tobj name. It does not store standalone dds files. When game finds a tobj file inside a hashfs pack, it will load the texel data from that object instead of opening separate dds files like it does for other formats. This means that you can not independently modify just tobj or just dds for textures which are stored in hashfs (e.g. such as coming from basegame packs).
== Vehicle Data ==