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Games/ETS2/Modding guides/1.49

10 bytes added, 11 February
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= Changes & New Features =
== Damage sytem system ==
New damage system ...
== Game Data ==
=== Damage Data ===
Aside of from regular damage, that can be fixed as before, there was are newly introduced new damage that can't be easily fixed (in game UI named as "wear", generally). You can remove it only by vehicle part replacement.
In data, new values was were introduced, mainly the "unfixable" ones. Thu currently Currently there is both a "damage" and "unfixable_damage" stat for each damageable part (dealt by collision), similarly "wear" and "unfixable_wear" (dealt by distance). Equivalent set is there for trailers. Also there is attribute <code>odometer_wear_unfixable</code>, a multiplier that translates distance driven from last total restoration into percent displayed.
List of unfixable damage attributes, defining damage ratio from collision:
== Vehicle Data ==
=== Dashboard Display IDs ===
Dashboard UI scripts got new support for the '''ui_text_bar''' component which replaces old combination of 2 '''ui::text''' elements which were used to simulate bars. Primary reason for this change is to support multiple bars for the same ID.
So now one only define one '''ui_text_bar''' element which has all the bar data as attributes:
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