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Lot Aside of regular damage, that can be fixed as before, there was introduced new damage that cant be easily fixed (in game UI named as "wear", generally). You can remove it only by vehicle part replacement. In data, new values esp. was introduced, mainly the "unfixable" ones .Currently there is damage and unfixable damage stat for each damageable part (dealt by collision), similarly wear and unfixable wear (dealt by distance).Equivalent set is for trailers.Also there is attribute <code>odometer_wear_unfixable</code> that translates distance driven from last total restoration into percent displayed. List of unfixable damage attributes, defining damage ratio from collision:* <code>cabin_unfixable_damage_ratio</code>* <code>chassis_unfixable_damage_ratio</code>* <code>engine_unfixable_damage_ratio</code>* <code>transmission_unfixable_damage_ratio</code>* <code>wheel_unfixable_damage_ratio</code> Continual unfixable wear:* <code>cabin_wear_unfixable</code>* <code>chassis_wear_unfixable</code>* <code>engine_wear_unfixable</code>* <code>transmission_wear_unfixable</code>* <code>wheel_wear_unfixable</code> Trailer collision ratios of unfixable damage:* <code>trailer_body_unfixable_damage_ratio</code>* <code>trailer_chassis_unfixable_damage_ratio</code>* <code>trailer_wheel_unfixable_damage_ratio</code> Trailer continual unfixable wear:* <code>trailer_body_wear_unfixable</code>* <code>trailer_chassis_wear_unfixable</code>* <code>trailer_wheel_wear_unfixable</code>
→Damage Data
== Game Data ==
=== Damage Data ===
== Vehicle Data ==