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'''=== SCS Project Base Path''' === ''[folder, always absolute path]''
'''=== Trigger Action Library''' === ''[“*.sii” file, absolute or relative path to 'SCS Project Base Path']''
'''=== Sign Library''' === ''[“*.sii” file, absolute or relative path to 'SCS Project Base Path']''
'''=== Semaphore Library''' === ''[“*.sii” file, absolute or relative path to 'SCS Project Base Path']''
'''=== Traffic Rules Library''' === ''[“*.sii” file, absolute or relative path to 'SCS Project Base Path']''
'''=== Hookup Library''' === ''[folder, absolute or relative path to 'SCS Project Base Path']''
'''=== Mat Substance Library''' === ''[“*.db” file, absolute or relative path to 'SCS Project Base Path']''
'''=== Shader Presets Library''' === ''[“*.txt” file, absolute file path]''
→Path Settings
[[File:SCS_Tools_Globals_Path_01.png]]
'''''This is most important path, which leads to “base” directory of any SCS game. Base directory always has to have specific structure, because of relative texture and definition file addressing.''''' So all of the paths of following libraries should continue from this location and should be in relative form. However if you prefer another location for those libraries, you can use it and the path form will be automatically chosen.
<blockquote>NOTE: You should prefer another location for libraries only if you are using any custom library file.
</blockquote>
Library of predefined trigger actions. You can assign them to Trigger Prefab Locators which are used in game for triggering various actions (for example sleeping areas).
Library of predefined traffic Signs. You can assign them to Sign Prefab Locators which are used in game to create traffic signs or any model defined as sign. Most of them are respected by AI cars and lay the traffic rules for player.
Library of predefined Traffic Semaphore profiles. You can assign them to Traffic Semaphore Prefab Locators which are used in game to create traffic semaphores. These are respected by AI cars and should be respected by player as well.
Library of predefined Traffic Rules. You can assign them to Navigation Point Prefab Locators which are used in game to create traffic routes. These are used mainly by AI cars.
Directory containing predefined Hookup files. You can assign them to Model Locators which are used in game to instance other game models within actual model.
Library of Material Substances, which defines physical behavior of the material. You can assign them to Materials.
Shader Presets library filepath. This library has been created specially for SCS Blender Tools and thus it is located in its installation folder. The correct path should be set automatically.