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Documentation/Engine/Sound/SoundWorld

6 bytes added, 11:22, 18 March 2021
Ambient sounds
* Audio hearing is controlled by the game. (The full audiability volume should be set in the FMOD.)
* Global parameters can be used to modify loop sounds.
* '''The preferred format of the loop is 5.1.'''
* The random events can be included in the loop.
* The event should be routed to the 'outside/unprocessed/ambient' bus.
''Note: In our example (forest_warm_con_2) is the simulation of the day / night sound of a forest including random events.''
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