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Games/ETS2/Modding guides/1.40

98 bytes added, 19:57, 23 February 2021
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Few color attributes have been changed from array of floats to float3 values. They all had '''_hdr_coef''' postfix in names. List of new names: '''ambient''', '''diffuse''', '''specular''', '''sky_color''', '''sun_color''', '''fog_color''', '''fog_color2'''. Also '''sunshaft_strength''' has been changed to '''sunshaft_color''' in same way. New attributes have same meaning as former ones.
Attributes '''min_scale''' and '''max_scale''' do not contain '''target_gray''' anymore, they are just multipliers. In addition new attribute '''scale_override''' defines allowed ratio for crossing of the limit (0 = no override, 1 = limit ignored).
Attribute '''eye_adaptation_speed''' was split to '''dark_adaptation_speed''' and '''bright_adaptation_speed''' for interpolated adaptation speed based on conditions. '''adaptation limit override''' ???
Bloom has been remade. Before it was handled after tonemaping, with '''minimal_color''' mapped to 0 and '''half_intesity_color''' mapped to 0.5. Now its supressed below '''bloom_treshold''' and applied before tonemapping. Some older values are thus obsolete (radius, resizing_steps, minimal_color, half_intensity, multipliers, target_white).
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