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All core vehicle accessories have new attribute '''sounds'''. It is string array and each item has format of "''sound_name|sound_path''". Sound path could be defined by three ways:
* Empty string or "-" means no sound is played. Also if the item is missing at all no sample will be plaed for given sound.
* Path to sound reference file ("''*.soundref''") file where sound event is written. This indirection suport supports easier modding if you only need link another sound wihtout actually touching sound banks.
* Event "''bank_path#event_name''" which directly specifies event in sound bank. Advantage of this direct approach is simplicity and readability.
Most of the sounds events are former attributes of old sound accessory. For detailed info about all sounds and their names in each accessory see their lists below.