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Documentation/Engine/Sound

289 bytes added, 15:12, 4 March 2020
Sound definition
A common sound in game is the '''Event''' in the FMOD Studio project.<br>
Each object (bank, bus, event, parameter, etc.) used by FMOD system has unique identifier - '''GUID'''.<br>
(''GUID is somthing something like this: {1315eda7-1829-4dd8-9d1a-176f65637ab2}'')<br>
<br>
The sound system use GUIDs internally for the processing objects.<br>
It's very important. If you delete object in the sound project (bus, event, etc.) and create new object even with the same name it will be different object because the object has a different GUID.<br><br>FMOD Studio exports GUIDs to the txt file.# Use FMOD Studio menu command: File / Export GUIDs...# There is new file GUIDS.txt in the "build" subfolder of the project main folder.# The file has to be renamed to "[bank filename].guids" and has to be placed next to "bank" file.
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