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= What are Converion Tools and when to use them =
Conversion tools are set of binaries used to convert mid-format files<br />to binary format files which are used by the game.<br /><br />In general you should convert your whole mod file system structure for in game usage<br />using this tools including:<br />
any 3D assets exported with SCS Blender Tools, any definition files, sound files, map files etc.
= Installation =
# Download conversion tools: [http://download.eurotrucksimulator2.com/conversion_tools_X_Xconversion_tools_1_8.zip LINK]# To install conversion tools binaries simply extract ZIP package into folder somewhere on<br />the PC where it can be found and read-write access is granted.
= Usage =
# '''''Use conversion tools from Blender'''''
#* First make sure you installed [https://github.com/SCSSoftware/BlenderTools[Tools/wiki SCS Blender Tools]]#* Navigate to Conversion Helper panel in Scene properties tab.#* Set "Conversion Tools Path" pointing to extracted conversion tools folder (the same folder as this readme file is in).#* Now conversion tools will be used when you will use operators of conversion helper<br />(for more info see: https:[[Tools//github.com/SCSSoftware/BlenderTools/wikiSCS Blender Tools/Conversion-Helper]]).
# '''''Use binaries directly (for advanced users)'''''
#: Direct usage of conversion tools is done from command line<br />with execution of "conversion_tools/convert.cmd" script. Running this script will take any mid-format resources founded in<br />"conversion_tools/base" folder, correctly convert them into<br />binary format files and place them into "conversion_tools/rsrc" folder. #: <blockquote>NOTE: Usage of "conversion_tools/extra_mount.txt" file with specified additional<br />"base" folder paths in each line of the file may also be used. This will cause<br />conversion tools to mount all of the paths the same as "conversion_tools/base"<br />folder. With extra mounted directories conversion tools will convert<br />all resources from "base" and all additional paths!</blockquote>#: After completed conversion all the content in "conversion_tools/rsrc"<br />folder can be ZIP-ed and placed into the mod folder of the game as usual. #: <blockquote>NOTE: if If something goes wrong during the conversion, you can find additional<br />information in conversion tools log file ("bin/win_x86/mass_convert.log").</blockquote>