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→asafew
Flavor for safe-weighted alpha test, allowing the base texture alpha channel to encode both the opacity [0,32] and the specular map [32,255]. The shader will remap alpha values [32,255] as [0, 255] for the specular map. It is currently supported for dif.spec, dif.spec.weight and dif.lum.spec.
{{Note|The "a" flavor must still be specified to enable alpha test behavior.}}
Photoshop curve presets for converting specular maps to/from the compressed asafew space: