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→Traffic lights
There is also possible to use two different colors for auxiliary lights with offsetting UV mappings for second mask texture. Tile offset here is also done on the right side of the texture:
== Traffic lights ==
Traffic lights don't use extra second mask texture as they are using alpha channel of base texture for proper lit of traffic lights. But they still use tile offset on UV mappings to properly lit up different color in traffic light. Tile offset here is done on right up side of the texture in the following order: