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Documentation/Engine/Formats

1,204 bytes added, 13:16, 14 January 2016
Created page with "= Formats used by Prism3D based games = List of the file formats you will work with while modding our games. Click on the format to read full format description. {| class="..."
= Formats used by Prism3D based games =

List of the file formats you will work with while modding our games.

Click on the format to read full format description.

{| class="wikitable" width="100%"
!width="12%"| Format
!width="28%"| Full name
!width="58%"| Purpose
|-
| [[#|.pmd]]
| Prism model descriptor
| Storage of the model descriptor data
|-
| [[#|.pmg]]
| Prism model geometry
| Storage of the model geometry data
|-
| [[#|.pmc]]
| Prism model collision
| Storage of the model collision data
|-
| [[#|.pma]]
| Prism model animation
| Storage of the model animation data
|-
| [[#|.ppd]]
| Prism prefab descriptor(def?)
| Storage of the prefab data
|-
| [[#|.pia]]
| Prism i animation
| Storage of the model animation data
|-
| [[#|.pim]]
| Prism i model
| Storage of the model geometry data
|-
| [[#|.pip]]
| Prism i prefab
| Storage of the prefab data
|-
| [[#|.pit]]
| Prism i trait
| Storage of the model traits
|-
| [[#|.sii]]
| Unit serialized file
| File storing serialized units
|-
| [[#|.sui]]
| Serialized unit include
| The SII-include file without magic mark SiiNUnit
|-
| [[#|.tobj]]
| Texture object
| Texture detailed informations
|-
| [[#|.mat]]
| Material
| Material definition
|}
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