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== Map format changes ==
Some road/prefab related data were moved from *.base files to new *.data files.
<!--
TBA - stamps -> brushes, *.data sector files, ...
-->
== Game data ==
=== Chassis accessory data ===
=== New cables accessory data ===
With new feature of trailer cables, there is also new accessory type '''accessory_addon_trailer_cables_data'''that can be used on truck and trailer (for doubles, triples etc.). This accessory type can be used only in conjunction with accessory named: '''trlr_cables''' or cables won't be present in the game.
New accessory type, besides normal vehicle accessory attributes, has an array attribute of owner pointers of type '''physics_trailer_cable_data'''. This array defines what kind and how many cables will be used on vehicle. Each cable pointer from array has to be defined inside same SiiNunit.
Example of trailer cables accessory data: <nowiki>
SiiNunit
{
physics_trailer_cable_data : .air_cable_b
{
locator_prefix: air_cable_b // Name of the locator (in vehicle and trailer) where cable will be "connected". rest_locator_prefix: rst_cable_b // Name of the locator (in vehicle only) where cable will be put to rest, when not connected to the trailer. // If not present in vehicle, cable is not visible when disconnected from trailer.
vehicle_plug_model: "/vehicle/share/models/cables_connectors/air_plug_b.pmd" // Plug model for the cable end on vehicle side.
}
}</nowiki> ==== Physics trailer cable data ==== Each cable has to be defined with
=== Truck data ===
<!--
==== New mirrors data ====
TBA - mirror_data.sii, g_phys_mirror
-->
==== Transmission accessory data ====