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Games/ETS2/Modding guides/1.27

694 bytes added, 17:21, 1 March 2017
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Default value for '''clock_small_anim_max''' was changed to 24 as it is logic the code worked with always.
 
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=== Materials ===
The method of generating names of material files in the /automat directory was changed from SHA1 to CityHash64.
 
=== Model format ===
 
Animated models are now skinned on the GPU and the PMG format was changed to allow its data to be directly used for rendering. Note that the new version only supports four bones affecting single vertex while the previous version did not have any limit.
 
* The game will automatically convert the previous format during load so older mods will continue to work. If the more than four bones are affecting a single vertex, only the four strongest influences will be used.
* A updated conversion tools generating this new format will be released soon.
* If necessary, existing PMG resources can be converted to the new format using the *-conversion_dump_path* command line option.

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