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→Flavors: Edit for spelling and clarity
=== linv ===
liminance mixing used on luminance shaders of [[#dif.lum.spec]].
without this flavor usually lit surfaces where base texture alpha channel is 255 and don't lit on surfaces with alpha value 0 , however shaders using this flavor invertes that behaviour (alpha value 0 gives full lit and alpha value 255 no lit).
=== lvcol ===
=== nocull ===
Special flavor switching off culling of shadow casters on shaders: [[#shadowonly]] or [[#fakeshadow]].
Basically this means shadow casters will cast shadows on both sides, not only on the one where surface normals are directed.