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├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=def}}
├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=animated_model}} ''Directory with definitions for animated models triggered when distance to player is small enough.''
├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=camera|link=#Camera Definitionsdefinitions}} ''See: [[#Camera Definitionsdefinitions|Camera Definitionsdefinitions]]. ├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=cargo|link=#Cargo Definitionsdefinitions}} ''See: [[#Cargo Definitionsdefinitions|Cargo Definitionsdefinitions]]. ├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=city}} ''Defines cities for game. Each city is defined in it's own file.'' ├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=climate|link=#Climate definitions}} ''See: [[#Climate definitions|Climate definitions]].
├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=company}}
├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=country}}
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=== Camera Definitions definitions ===
Camera definitions directory ("'''/def/camera'''") is using "'''camera_storage(.infix).sii'''" files as storage files defining cameras that can be used by player while in game (UI interface is not handled by cameras, as UI is drawn directly on screen 2D plane). Note that this defines only storage for available in game cameras, but which camera is used in the game depends on currently user selected view and current used player vehicle.
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=== Cargo Definitions definitions ===
Unique cargo is defined by Sii file and directory with one or more Sii files defining trailers which can carry this cargo. So for each cargo you have one Sii file inside "'''/def/cargo/'''" and one or multiple Sii files inside folder "'''/def/cargo/<cargo_name>/'''". Example definition for cargo: "'''<cargo_name>'''" is shown in the tree below.