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→Root game folder
<div class="folder_structure">
{{FileSystemTreeEntry|icon=FST-IconRoot|type=|name=}}
├{{FileSystemTreeEntry|icon=FST-IconFolder|type=FST-ReadOnly|name=automat}} ''Material storage with generated material files produced during conversion of 3D model assets with conversion tools.'' ├{{FileSystemTreeEntry|icon=FST-IconFolder|type=FST-ReadOnly|name=contentbrowser}} ''Folder used by Map Editor content browser TODO: wait for confirmation.'' ├{{FileSystemTreeEntry|icon=FST-IconFolder|type=FST-ReadOnly|name=custom}} ''Legacy folder for storing custom/modded definitions (NOTE: This folder is deprecated and might be removed in the future).'' ├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=def|link=#Definitions}} ''See: [[#Definitions|Definitions]].'' ├{{FileSystemTreeEntry|icon=FST-IconFolder|type=FST-ReadOnly|name=dlc}} ''Shared models used by dlc such like "dead end" sign.'' ├{{FileSystemTreeEntry|icon=FST-IconFolder|type=FST-ReadOnly|name=effect}} ''Set of compiled shader effects used by game for rendering of any visual element.'' ├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=font|link=#Fonts}} ''See: [[#Fonts|Fonts]].'' ├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=map}} ''Storage for maps and it's additional data.'' ├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=material|link=#Predefined materials}} ''See: [[#Predefined materials|Predefined materials]].'' ├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=matlib}} TODO: wait for confirmation. ├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=model}} storage ''Storage for 1st generation of static map assets.'' '''├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=model2}} storage ''' ''Storage for 2nd generation of static map assets.'' '''├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=prefab}} storage ''' ''Storage for 1st generation of prefab map assets. '''├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=prefab2}} storage ''' ''Storage for 2nd generation of prefab map assets. '''├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=road_template}} road ''' ''Road template models for new system of road generation.'' '''├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=sound|link=#Sounds}} ''' ''See: [[#Sounds|Sounds]].'' '''├{{FileSystemTreeEntry|icon=FST-IconFolder|type=FST-ReadOnly|name=system}} ''' ''Low level engine resources needed for console and fall-back cases of missing resources.'' '''├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=ui}} ''' ''See: [[#UI definitions|UI definitions]].'' '''├{{FileSystemTreeEntry|icon=FST-IconFolder|type=FST-ReadOnly|name=uilab}} ''' TODO: wait for confirmation. '''├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=unit}} ''' ''Definitions for predefined hookups spawned in game trough locators, for example: light flare, light sources, no weather areas.'' '''├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=vehicle}} ''' ''See: [[#Vehicle model resources|Vehicle model resources]].'' '''├{{FileSystemTreeEntry|icon=FST-IconFolder|type=FST-ReadOnly|name=video}} ''' ''Video based animated textures for UI.'' '''├{{FileSystemTreeEntry|icon=FST-IconFileTxt|type=FST-ReadOnly|name=autoexec.cfg}} ''' ''Configuration file which is automatically executed on game start-up.'' '''└{{FileSystemTreeEntry|icon=FST-IconFileTxt|type=FST-ReadOnly|name=version.txt}} ''' ''File containing game version string.''
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