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User:Smarty

1,887 bytes added, 05:53, 25 February 2018
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Modding Portfolio
I'm a 13+ year veteran of the North American trucksim modding community, and a firm believer that there should be more hours in a day.
== In My “Toolbox” Wiki Projects ==*Blender 2These are some initiatives for the modding wiki I'm working on, or intend to (soon ...ish). Please feel free to discuss these on my [[User_talk:Smarty|talk]] page, or the relevant discussion pages as they appear.76 + SCS Blender Tools*Adobe Photoshop CS4*Notepad++*Zanoza Modeler 2
== Released Mods ==*[http[User_talk://scr-rigs.com/index.php?act=ats_trk&p=1&dlid=262 Scot A2HDSmarty#Units_pages|Sii Unit Documentation]] (active)*[http://scr-rigs.com/index.php?act=ats_mod&p=1&dlid=260 Wheel Pack] (active)*[http://scrThe intent of this initiative is to create technical documentation for all of the unit types that are of interest to modders, indexed by the class name, complete with the -rigs.com/indexdump_units output for each.php?act=ats_mod&p=1&dlid=263 Improved License Plates] (active)*[http://scrI think this will be effective in the long run, in terms of maintainability, because the -rigsdump_units output between game versions can easily be compared with each update.com/indexMoreover, because the titles reflect the game's internal data structure, the need for updates to the documentation can be driven directly by the changelog.php?act=ats_mod&p=1&dlid=261 Paintable Steel Wheels] (maintenance)
== Active Projects == Balancing User-Friendliness ====Obviously, this structure caters more to the intermediate- to advanced modder, so more generic documentation along the lines of the existing ''Player Truck Definitions'', etc are still needed. Moreover, beginners tend to approach things from a more ''objective-driven'' angle that is better-served by tutorials. My suggestion would be to wiki-link back to the relevant unit class documentation wherever editing of definition files is involved. This way, any time a unit class changes substantially, we have a starting point for keeping the wiki up-to-date via the ''[[Special:WhatLinksHere|What links here]]'' tool. === [[User_talk:Smarty#Shader_documentation|Shader/Effect Documentation]] ===I'm planning to start a similar set of documentation for the game's various shader effects, where there is both technical documentation and more general usage guides. == Modding Portfolio ==*This is a partial listing of my recent/ongoing creations. The ones under the most active development usually have a thread on the [http://forum.scssoft.com/viewtopicSCS forum] which I update regularly. If you have any questions about a technique I've used, etc feel free to ask in the related threads. I'm usually happy to discuss such things. My eventual goal is to be able to make production-quality assets; perhaps in another 13 years.php?f:P === Released Mods ==208&t=215508 *Scot A2HD (active)*Fontaine Phantom] (48' x 102" flatbedactive)*Utility 2000R (active)*Trailmobile SuperVan 90 (active)*Tremcar 3A Sanitary (active)*Wheel Pack (active)*Eager Beaver 50GSL/BR Improved License Plates (50t tri-axle lowboyactive)*[http://forum.scssoft.com/viewtopic.php?fPaintable Steel Wheels (maintenance) === Active Projects ==207&t=203006 Freightliner FLB]
*Peterbilt 350
*Freightliner FLB
*GMC Crackerbox
*GMC General
*Eager Beaver 50GSL/BR
*Alutrec 48ft Flatbed (Corby Redux)
*Timpte Super Seal 45ft reefer
*A few more unannounced trailers
 
=== Back-Burner Projects ===
*GMC Astro 95
 
== Back-Burner Projects ==
*Dodge Bighorn
*Ford LTL9000
*GMC Crackerbox
*GMC General
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