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Tutorials/SCS Blender Tools/Staying Organized in Blender

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Revision as of 23:17, 17 August 2016 by Smarty (talk | contribs) (Smarty moved page Tutorials/Advanced/Staying Organized in Blender to Tutorials/SCS Blender Tools/Staying Organized in Blender: Category fits better)

Note: This tutorial is a work in progress.


Contents

Introduction

The multi-model workflow with SCS Blender Tools is extraordinarily powerful. An entire, complex project may be easily managed from a single blend file: a truck with all of its accessories, interior variants, and animations; a trailer with all of its cargos; a system of wheel and tire accessories... A lot is possible with this workflow. However, without good organization and housekeeping, such a project can quickly become a mess.

This tutorial provides some basic techniques for keeping blend files organized within the framework of the multi-model workflow.


Using “EMPTY” Objects

While arguably the simplest geometric object in Blender, the “EMPTY” can be one of the most useful. Blender Tools makes use of the “EMPTY” type for root objects and locators

Using Instances

Note: To be completed at a later date. This section will document some techniques to use instanced mesh objects for multiple SCS objects, etc.

Using Scenes

Note: To be completed at a later date. This section will document some techniques to use scenes for vehicle model workflows with multiple variants; especially with regards to accessories whose positions change with each variant.