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Tutorials/Map Editor/Roads/Road Node Manipulation

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Revision as of 13:28, 15 April 2024 by TeamDeer (talk | contribs) (Map Editor: Roads Node Maniputlation (TeamDeer))

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So far, we should have a basic road made up of a few nodes. We have moved our road pieces around to give ourselves a nice curve, but it's looking a bit weird. How do we solve this problem? We can use free rotation to fix the angels generated between nodes giving us smoother turns as well as allowing a few other unique opportunities.

1 Node properties.jpg Click on Node properties (N Key)
Click the bottom most node on our road connection from the previous tutorial
Check Free rotation checkbox
In the Yaw box type 0 for 0 degrees
2 Nice road curve 90d.jpg Click the top most node and do the same except you will use a Yaw of 90 degrees
3 Road angles gizmo circle.jpg Use the Move tool (M Key) to click the nodes and straighten our roads out for a nice 90 degree curve



TIP: If you need to improve the angels even more you can add more nodes between the start and end nodes. Hit Middle mouse button while over a red node to create a new node between the node you clicked and the other end (highlighted in blue)



TIP: Try switching the Gizmo to 'Circle' and use that to make nice curves even faster!