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{{TutorialNavigation|previous=1. How to configure new truck accessory mod|next=3. How to use truck accessory mod in game & tweak it}}
{{Note|This tutorial requires SCS Blender Tools and Conversion Tools to be installed and configured. If you do not have it yet prepared check this tutorial [[Tutorials/Beginners/Simple_cube/2._How_to_create_%26_export_simple_cube_model]]}}
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| width="10px" | '''1'''
| width="500px" | IMG[[File:Truck_accessory_set_project_base_path.jpg]]| DESCSet '''SCS Project Base Path''' to root folder of the mod <code>02_truck_accessory/mod_accessory</code>.
|- style="vertical-align:top"
| width="10px" | '''2'''
| width="500px" | IMG{{#evt:service=youtube|id=https://youtu.be/q14zBnThXRg|dimensions=712|urlargs=start=33&end=321&theme=light}}| DESCDelete the default cube from the Blender scene and start modeling the front grill as shown on the video on the left.
|- style="vertical-align:top"
| width="10px" | '''3'''
| width="500px" | IMG[[File:Truck_accessory_create_empty.jpg]]| DESCCreate '''empty''' blender object at the X: 0, Y: 0, Z: 0 coordinates.|- style="vertical-align:top"| width="10px" | '''4'''| width="500px" | [[File:Truck_accessory_change_empty_type_0.jpg]]| Navigate to the '''Object Type''' selection.|- style="vertical-align:top"| width="10px" | '''5'''| width="500px" | [[File:Truck_accessory_change_empty_type_1.jpg]]| Select object tzpe to '''Locator'''.|- style="vertical-align:top"| width="10px" | '''6'''| width="500px" | [[File:Truck_accessory_select_locator_type.jpg]]| In the locator '''type''' select '''Model'''.|- style="vertical-align:top"| width="10px" | '''7'''| width="500px" | [[File:Truck_accessory_name_locator.jpg]]| Name locator as <code>slot_0</code>.|- style="vertical-align:top"| width="10px" | '''8'''| width="500px" | [[File:Truck_accessory_place_four_locators.jpg]]| Duplicate locators and place them as shown on the image. Also please call all the locators from left to right as.# slot_0# slot_1# slot_2# slot_3|- style="vertical-align:top"| width="10px" | '''9'''| width="500px" | [[File:Truck_accessory_add_root.jpg]]| Create root object and call it the same way as you called in the definition file - so it will be <code>custom_grill</code>.|- style="vertical-align:top"| width="10px" | '''10'''| width="500px" | [[File:Truck_accessory_set_default_export_path.jpg]]| Set '''default export path''' to location defined inside '''custom_g.sii''' file created in the previous tutorial. If you did everything as shown in the tutorial it should be <code>//vehicle/truck/upgrade/frontgrill/renault_magnum_2009</code>.|- style="vertical-align:top"| width="10px" | '''11'''| width="500px" | [[File:Truck_accessory_export.jpg]]| # Set '''mod''' directory path.# Set '''mod name'''.# Enable '''Auto Clean''', '''Auto Export''' and '''Auto Conavert''' options and set compression format to '''Deflated'''.# Start conversion and packing of the mod by clicking on '''PACK CONVERTED DATA''' button.
|}
=See also=
* [[Tutorials/Beginners/Truck_accessory#2. How to create model of front grill accessory|Tutorial overview]]* [[Categoryhttps:TODO]//www.youtube.com/watch?v=q14zBnThXRg Video version of the tutorial]
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