Difference between revisions of "Tutorials/Beginners/Truck accessory/1. How to configure new truck accessory mod"

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Placeholder
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{{TutorialNavigation|next=2. How to create model of front grill accessory}}
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{| class="wikitable" width="100%"
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|- style="vertical-align:top"
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| width="10px" | '''1'''
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| width="500px" | [[File:Truck_accessory_create_folder.jpg]]
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| Create folder called '''02_truck_accessory'''.
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|- style="vertical-align:top"
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| width="10px" | '''2'''
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| width="500px" | [[File:Truck_accessory_create_base_and_ma.jpg]]
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| Inside '''02_truck_accessory''' create folders:
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* '''mod_accessory''' - where you will put the new resources
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* '''base''' - for existing game resources which you will use
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|- style="vertical-align:top"
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| width="10px" | '''3'''
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| width="500px" | [[File:Truck_accessory_create_def_tree.jpg]]
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| Inside '''mod_accessory''' create folders:
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* '''def'''
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** '''vehicle'''
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*** '''truck'''
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**** '''renault_mangnum'''
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***** '''accessory'''
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****** '''f_grill'''
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|- style="vertical-align:top"
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| width="10px" | '''4'''
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| width="500px" | [[File:Truck_accessory_create_custom_g_sii.jpg]]
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| Inside '''/02_truck_accessory/mod_accessory/def/vehicle/truck/renault_magnum/accessory/f_grill''' create file called '''custom_g.sii''' which will contain definition of the grill.
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And paste there the following example definition:
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<pre>
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SiiNunit
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{
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accessory_addon_data : unit.name
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{
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    name: "My front grill"
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    price: 1
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    unlock: 0
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    icon: "f_grill_09"
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    exterior_model: "model path"
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}
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}
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</pre>
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And keep the file opened.
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|- style="vertical-align:top"
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| width="10px" | '''4'''
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| width="500px" | [[File:Truck_accessory_definition_description.jpg]]
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| Now change definition as you want:
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# "unit.name" must be set to some '''unique''' value - each component divided by dot can have '''max 12 characters'''. For example the good name will be '''custom.amazing.renault.f_grill'''
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# The name is the name of the accessory in truck configuration screen. You can call it in any way.
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# The price is a price of your accessory in game base currency (€ for ETS2, $ for ATS).
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# The level when the accessory is unlocked. If zero it will be unlocked immediately on game start.
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# The icon is a image that is displayed in truck configuration screen. We will leave the image at the moment as '''f_grill_09'''.
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# The exterior_model is a model of the grill. It must a path to the '''.pmd''' file you will get after converting the data. So for this it will be: '''"/vehicle/truck/upgrade/frontgrill/renault_magnum_2009/custom_grill.pmd"'''.
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|- style="vertical-align:top"
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| width="10px" | '''5'''
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| width="500px" | [[File:Truck_accessory_create_vtufr.jpg]]
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| Inside '''mod_accessory''' create folders:
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* '''vehicle'''
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** '''truck'''
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*** '''upgrade'''
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**** '''frontgrill'''
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***** '''renault.magnum.2009'''
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|- style="vertical-align:top"
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| width="10px" | '''7'''
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| width="500px" | [[File:Truck_accessory_create_bme.jpg]]
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| Inside the '''base''' folder create folders:
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* material
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** environment
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|- style="vertical-align:top"
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| width="10px" | '''6'''
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| width="500px" | [[File:Truck_accessory_copy_basic_mats.jpg]]
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| To the '''environment''' copy '''generic_s.tga''' and '''vehicle_reflection.tobj''' files from the '''BlenderTools-1.2\data\sample_base\material\environment''' folder which you can find in the folder where you extracted '''SCS Blender Tools'''.
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|}
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{{TutorialNavigation|next=2. How to create model of front grill accessory}}
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=See also=
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* [[Tutorials/Beginners/Truck_accessory#1._How_to_configure_new_truck_accessory_mod|Tutorial overview]]
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* [https://www.youtube.com/watch?v=1HSZegIfXso Video version of the tutorial]

Latest revision as of 14:06, 2 March 2016

1 Truck accessory create folder.jpg Create folder called 02_truck_accessory.
2 Truck accessory create base and ma.jpg Inside 02_truck_accessory create folders:
  • mod_accessory - where you will put the new resources
  • base - for existing game resources which you will use
3 Truck accessory create def tree.jpg Inside mod_accessory create folders:
  • def
    • vehicle
      • truck
        • renault_mangnum
          • accessory
            • f_grill
4 Truck accessory create custom g sii.jpg Inside /02_truck_accessory/mod_accessory/def/vehicle/truck/renault_magnum/accessory/f_grill create file called custom_g.sii which will contain definition of the grill.

And paste there the following example definition:

SiiNunit
{
accessory_addon_data : unit.name
{
    name: "My front grill"
    price: 1
    unlock: 0
    icon: "f_grill_09"
    exterior_model: "model path"
}
}

And keep the file opened.

4 Truck accessory definition description.jpg Now change definition as you want:
  1. "unit.name" must be set to some unique value - each component divided by dot can have max 12 characters. For example the good name will be custom.amazing.renault.f_grill
  2. The name is the name of the accessory in truck configuration screen. You can call it in any way.
  3. The price is a price of your accessory in game base currency (€ for ETS2, $ for ATS).
  4. The level when the accessory is unlocked. If zero it will be unlocked immediately on game start.
  5. The icon is a image that is displayed in truck configuration screen. We will leave the image at the moment as f_grill_09.
  6. The exterior_model is a model of the grill. It must a path to the .pmd file you will get after converting the data. So for this it will be: "/vehicle/truck/upgrade/frontgrill/renault_magnum_2009/custom_grill.pmd".
5 Truck accessory create vtufr.jpg Inside mod_accessory create folders:
  • vehicle
    • truck
      • upgrade
        • frontgrill
          • renault.magnum.2009
7 Truck accessory create bme.jpg Inside the base folder create folders:
  • material
    • environment
6 Truck accessory copy basic mats.jpg To the environment copy generic_s.tga and vehicle_reflection.tobj files from the BlenderTools-1.2\data\sample_base\material\environment folder which you can find in the folder where you extracted SCS Blender Tools.

See also