| IMG[[File:Simple_cube_browser_for_the_texture.jpg]]| Set Browse for the texture for texture placed inside '''01_simple_cube/base/model/simple_cube''' folderyou created and select it.
|- style="vertical-align: top"
| '''10'''
| IMG[[File:Simple_cube_create_uvmap.jpg]]
| There are no UV maps defined for your mesh so the texture is not looking so good. Create new one.
|- style="vertical-align: top"
| '''11'''
| IMG[[File:Simple_cube_apply_uvmap.jpg]]
| Go back to the materials. Set your newly created map in the '''Mapping''' field.
|- style="vertical-align: top"
| '''12'''
| IMG[[File:Simple_cube_set_export_path.jpg]]
| Setup the model export path.
|- style="vertical-align: top"
| '''13'''
| IMG[[File:Simple_cube_create_root.jpg]]| Create the root object. {{Tip|Make sure the 3D cursor position is X: 0, Y: 0, Z: 0}}|- style="vertical-align: top"| '''14'''| [[File:Simple_cube_call_root.jpg]]|Call the root object and call it '''simple_cube'''.
The root object name defines name of the exported file. So If you call the root object '''simple_cube''' exported files will be also called '''simple_cube.extension'''.