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{{TutorialNavigation|previous=1._How_to_prepare_tools_for_mod_creation|next=3._How_to_configure_cube_as_map_asset_model}}
 
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| '''7'''
| IMG[[File:Simple_cube_generate_vcol.jpg]]
| Automatically generate vertex colors.
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| '''8'''
| IMG[[File:Simple_cube_setup_project_base_path.jpg]]
| Setup project base path to '''01_simple_cube/base'''.
|- style="vertical-align: top"
| '''9'''
| IMG[[File:Simple_cube_browser_for_the_texture.jpg]]| Set Browse for the texture for texture placed inside '''01_simple_cube/base/model/simple_cube''' folderyou created and select it.
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| '''10'''
| IMG[[File:Simple_cube_create_uvmap.jpg]]
| There are no UV maps defined for your mesh so the texture is not looking so good. Create new one.
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| '''11'''
| IMG[[File:Simple_cube_apply_uvmap.jpg]]
| Go back to the materials. Set your newly created map in the '''Mapping''' field.
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| '''12'''
| IMG[[File:Simple_cube_set_export_path.jpg]]
| Setup the model export path.
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| '''13'''
| IMG[[File:Simple_cube_create_root.jpg]]| Create the root object.  {{Tip|Make sure the 3D cursor position is X: 0, Y: 0, Z: 0}}|- style="vertical-align: top"| '''14'''| [[File:Simple_cube_call_root.jpg]]|Call the root object and call it '''simple_cube'''.
The root object name defines name of the exported file. So If you call the root object '''simple_cube''' exported files will be also called '''simple_cube.extension'''.
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| '''1415'''| IMG[[File:Simple_cube_party_hard.jpg]]
| If you went through all those points simply export the model again.
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| '''1516'''| IMG[[File:Simple_cube_export_success.jpg]]
| If everything went ok you should have now PIT and PIM files in the '''01_simple_cube/base/model/simple_cube''' folder.
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=See also=
 
*[[Tutorials/Beginners/Simple_cube#2. How to create & export simple cube model|Tutorial overview]]
*[https://www.youtube.com/watch?v=U5sBvBTiWt0 Video version of tutorial]
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