| Browse for the texture you created and select it.
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| '''10'''
| [[File:Simple_cube_create_uvmap.jpg]]
| There are no UV maps defined for your mesh so the texture is not looking so good. Create new one.
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| '''11'''
| [[File:Simple_cube_apply_uvmap.jpg]]
| Go back to the materials. Set your newly created map in the '''Mapping''' field.
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| '''12'''
| [[File:Simple_cube_set_export_path.jpg]]
| Setup the model export path.
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| '''13'''
| [[File:Simple_cube_create_root.jpg]]
| Create the root object.
{{Tip|Make sure the 3D cursor position is X: 0, Y: 0, Z: 0}}
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| '''14'''
| [[File:Simple_cube_call_root.jpg]]
|Call the root object '''simple_cube'''.
The root object name defines name of the exported file. So If you call the root object '''simple_cube''' exported files will be also called '''simple_cube.extension'''.
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| '''15'''
| [[File:Simple_cube_party_hard.jpg]]
| If you went through all those points simply export the model again.
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| '''16'''
| [[File:Simple_cube_export_success.jpg]]
| If everything went ok you should have now PIT and PIM files in the '''01_simple_cube/base/model/simple_cube''' folder.