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{{TutorialNavigation|previous=1._How_to_prepare_tools_for_mod_creation|next=3._How_to_configure_cube_as_map_asset_model}}
 
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| style="width: 10px" | '''1'''
| IMGstyle="width: 500px" | [[File:Simple_cube_create_folder_01simplecube.jpg]]| DESCCreate folder called '''01_simple_cube'''.
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| '''2'''
| IMG[[File:Simple_cube_create_folder_base.jpg]]| DESCInside '''01_simple_cube''' create folder called '''base''' which will be the '''root''' folder of your mod data.
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| '''3'''
| IMG[[File:Simple_cube_create_folder_model_cube.jpg]]| DESCInside '''01_simple_cube/base''' create folder called '''model''' ('''1''') and then inside it create folder called '''simple_cube''' ('''2''').|- style="vertical-align: top"| '''4'''| [[File:Simple_cube_create_texture.jpg]]| Create texture using your favorite image editor and save it as '''.tga''' file inside the '''01_simple_cube/base/model/simple_cube''' folder.|- style="vertical-align: top"| '''5'''| {{#evt:service=youtube|id=https://youtu.be/U5sBvBTiWt0|dimensions=712|urlargs=start=79&end=117&theme=light}}| Prepare simple cube 3D model. You can check the video on the left for instructions how to do it.|- style="vertical-align: top"| '''6'''| [[File:simple_cube_create_mat_and_select_sdr.jpg]]| Create new material and call it '''simple_box''' ('''1'''). Next, use '''dif.spec''' ('''2''') shader for it.|- style="vertical-align: top"| '''7'''| [[File:Simple_cube_generate_vcol.jpg]]| Automatically generate vertex colors.|- style="vertical-align: top"| '''8'''| [[File:Simple_cube_setup_project_base_path.jpg]]| Setup project base path to '''01_simple_cube/base'''.|- style="vertical-align: top"| '''9'''| [[File:Simple_cube_browser_for_the_texture.jpg]]| Browse for the texture you created and select it.|- style="vertical-align: top"| '''10'''| [[File:Simple_cube_create_uvmap.jpg]]| There are no UV maps defined for your mesh so the texture is not looking so good. Create new one.|- style="vertical-align: top"| '''11'''| [[File:Simple_cube_apply_uvmap.jpg]]| Go back to the materials. Set your newly created map in the '''Mapping''' field.|- style="vertical-align: top"| '''12'''| [[File:Simple_cube_set_export_path.jpg]]| Setup the model export path.|- style="vertical-align: top"| '''13'''| [[File:Simple_cube_create_root.jpg]]| Create the root object.  {{Tip|Make sure the 3D cursor position is X: 0, Y: 0, Z: 0}}|- style="vertical-align: top"| '''14'''| [[File:Simple_cube_call_root.jpg]]|Call the root object '''simple_cube'''. The root object name defines name of the exported file. So If you call the root object '''simple_cube''' exported files will be also called '''simple_cube.extension'''.|- style="vertical-align: top"| '''15'''| [[File:Simple_cube_party_hard.jpg]]| If you went through all those points simply export the model again.|- style="vertical-align: top"| '''16'''| [[File:Simple_cube_export_success.jpg]]| If everything went ok you should have now PIT and PIM files in the '''01_simple_cube/base/model/simple_cube''' folder.
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=See also=
 
*[[Tutorials/Beginners/Simple_cube#2. How to create & export simple cube model|Tutorial overview]]
*[https://www.youtube.com/watch?v=U5sBvBTiWt0 Video version of tutorial]
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