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| Prepare simple cube 3D model. You can check the video on the left for instructions how to do it.
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| Create new material and call it '''simple_box'''. Next, use '''dif.spec''' shader for it.
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| Automatically generate vertex colors.
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| Setup project base path to '''01_simple_cube/base'''.
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| Set the texture for texture placed inside '''01_simple_cube/base/model/simple_cube''' folder.
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| There are no UV maps defined for your mesh so the texture is not looking so good. Create new one.
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| Go back to the materials. Set your newly created map in the '''Mapping''' field.
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| Setup the model export path.
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| Create root object and call it '''simple_cube'''.
 
The root object name defines name of the exported file. So If you call the root object '''simple_cube''' exported files will be also called '''simple_cube.extension'''.
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| If you went through all those points simply export the model again.
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| If everything went ok you should have now PIT and PIM files in the '''01_simple_cube/base/model/simple_cube''' folder.
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