1,740
edits
Changes
→Formats used by SCS games
!width="200px"| Full name
!| Purpose
!| Type
|-
| Prism model descriptor
| Storage of the model descriptor data
| Binary
|-
| Prism model geometry
| Storage of the model geometry data
| Binary
|-
| Prism model collision
| Storage of the model dynamic collision data| Binary
|-
| Prism model animation
| Storage of the model animation data
| Binary
|-
| Storage of the prefab data
| Binary
|-
|-
| Prism intermediate model
| Storage of the model geometry data
| Text
|-
| [[Engine/Formats/pip.pic| Prism intermediate collision| Storage of the model dynamic collision data| Text|-| .pia| Prism intermediate animation| Storage of the model animation data| Text|-|.pip]]
| Prism intermediate prefab
| Storage of the prefab data
| Text
|-
| Unit serialized file
| File storing serialized units
| Text and Binary
|-
| Serialized unit include
| The SII-include file without magic mark SiiNUnit
| Text
|-
| Texture object
| Texture detailed informations
| Text and Binary
|-
| Material
| Material definition
| Text
|-
| ZIP archive
| Storage for the mods
| Binary
|-
| SCS archive
| Storage for the game data
| Binary
|}