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Games/ETS2/Modding guides/1.49

1,283 bytes added, 12:48, 27 November 2023
Dashboard Display IDs
== Vehicle Data ==
=== Dashboard Display IDs ===
New Dashboard UI scripts got new support for the '''ui_text_bar''' component which replaces old combination of 2 '''ui::text''' elements which were used to simulate bars. Primary reason for this change is to support multiple bars for same ID. So now one only define one '''ui_text_bar''' element which has all the bar data as attributes: "* '''vertical''' | ''boolean'' - boolean value deciding if text element size should be modified vertically (from bottom to top) or horizontally (from left to right)* '''min_size''' | ''integer'' - size of the bar when minimum value is hit* '''max_size''' | ''integer'' - size of the bar when maximum value is hit* '''min_value''' | ''float'' - value at which this bar presents minimum size* '''max_value''' | ''float'' - value at which this bar presents maximum size Example element: ui_text_bar: _nameless.def_bar { vertical: false min_size: 0 max_size: 239 min_value: 0 max_value: 1 text: " <img src=/material/ui/white.mat xscale=stretch height=9px color=FFD2D2C4><ret><align vstyle=bottom><img src=/material/ui/white.mat xscale=stretch height=3px color=FFB6B5AB></align>" coords_l: 0 coords_r: 239 coords_t: 23 coords_b: 14 area_l: 1 area_r: 0 area_t: 0 area_b: 1 id: 1140 layer: 2 tab: -1 pointer: -1 my_parent: _nameless._.sharedisplay }
=== Used trucks ===
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