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Games/ETS2/Modding guides/1.37

1,954 bytes added, 20:23, 26 March 2020
Police data
== Sound ==
FMOD TODOThe FMOD® system is used now (from version 1.37) as a core sound engine in the game. New sound system feature is described at [[Documentation/Engine/Sound]]. == Game data == === Police data === Added attributes for new fine and behavior. Speeding fine now uses '''fine_overspeed_step''' (float, default 0.0), '''fine_overspeed_step_multiplier''' (float, 1.0), and '''fine_overspeed_multiplier_limit''' (float, 1.0) for progression definition by the formula: <code>fine = base fine * multiplier ^ (overspeed / step)</code>, basicaly for each step over allowed speed fine is multiplied by defined value up to multiplier limit. Speeding fine base has been lowered to compensate a bit. Damaged vehicle usage offense uses '''fine_core_damage_treshold''' (float, 0.1), '''fine_wheels_damage_treshold''' (float, 0.6), and '''warning_core_damage_treshold''' (float, 0.05). With core accessories (without wheels) damage under warning value nothing happens. Over warning but under fine value only warning is issued. If core damage is over fine value or wheel damage over fine_wheel value the fine is applied.
== Vehicle data ==
Attribute '''rpm_range_power_boost''' is deprecated. Now '''rpm_range_power''' (float2, default (1550.0, 1950.0)) should be used instead. It is similar but instead of relative additive bonus it states precisely the range where the engine should deliver most power. Automatic gearbox will interpolate shifting ranges based on requirement of engine power.
 
=== Cabin data ===
 
New attributes '''windows_model''' containing both windows, '''left_window_anim''' and '''right_window_anim''' are animation for the models (bones). Those are seen in exterior of truck.
=== Interior data ===
Support for exhaust gas temperature gauge animation. Regular set of '''exhaust_temp_anim''', '''exhaust_temp_anim_min''', and '''exhaust_temp_anim_max''' attributes. All units in degrees of Celsius.
New animations '''left_window_animright_window_anim''' and '''right_window_animleft_window_anim''' has also be added. As such windows much Windows must be part of the interior mesh with proper bonesand animations (animation 0 means closed window, 1 is opened window).Animation '''right_window_stick_anim''' and '''left_window_stick_anim''' are used for window control button animation (0 closing, 0.5 neutral, 1 opening); ==== Glass pane data ==== With new window opening animations new attributes inside '''glass_pane_data''' unit were added to support movement of rain drops on openable windows:* '''openable_window_bone''' - name of the bone which animates window opening,* '''openable_window_mask''' - path to grayscale uncompressed TARGA image with extension .mask and size 128x128px, which serves for masking raindrops against window glass mesh.
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