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Games/ETS2/Modding guides/1.22

12 bytes removed, 16:01, 10 February 2016
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== Recommendations ==
<ul>
<li> Some new models utilizing the "fr" suffix or prefix are still work in progress and it is likely that they might change significantly in some next patch. For this reason it is recommended that you avoid using them in your mods at this time.
</li></ul>
== How to convert map ==
<ul>
<li> Temporarily store [http://eurotrucksimulator2.com/modding/1.22/vegetation.old.sii vegetation.old.sii] file into <strong>/def/world/vegetation.old.sii</strong> to make old definitions of vegetation profiles accessible.
</ul>
== Changes ===== Vegetation profiles ===
As most of the information previously set by the vegetation profile was moved into the map items, we cleaned up the vegetation templates. Use the attached files (see [[#How to convert map]]) to convert the map from the old profiles into the new ones.
=== Models ===
We cleaned folder structure of models and some files from DLC Scandinavia were moved to the base. As part of the cleanup content of asset_shared was moved to model2/prefab2 folders. Also some unfinished *_fr files were removed.<br><br>
As long your map mod is not overriding our <strong>/def/world/*.sii</strong> files nor depending on those unfinished files, it should be fine. Otherwise you will need to update the definition file with the new paths or replace the referenced objects with something else. If your mod is overriding one from the affected models, you will need to move the models to the new path.
=== Map ===
When saving the map, the editor now creates separate file <strong>europe.set</strong> to store selection sets. That file is not used by game itself and does not have to be included in mod.

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