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Games/ATS/Modding guides/1.2

110 bytes added, 12:14, 11 April 2016
Recommendations
= Recommendations =
* Some new models utilizing the "fr" suffix or prefix are still work in progress and it is likely that they might change significantly in some next patch. For this reason it is recommended that you avoid using them in your mods at this time.
* When basing you model on the original ones, add to your mod also <strong>ALL</strong> original /automat/ files used by it. The names of the files are generated as SHA1 hash of theirs content so whenever we change the parameters of the material in any way, a different file will be used to store them and the original file might cease to exist if there is no other model utilizing the original parameters.
* When modifying original models, always include <strong>ALL</strong> compoments of the model (pmg+pmd) instead of just those you changed. Otherwise you risk crash if we change the model.
= Changes =
== Definitions ==
Attribute "engine_brake_positions" added to engine_data"accessory_engine_data". It works in conjunction with new inputs for engine brake increase/decrease in same way as retarder.
Attribute "name" in "direct_gearbox_config" is shown in game (options/control/layout selection) if defined. Furthermore, attribute "name" was also added to "direct_gearbox_gear" so each gear definition can have one. These names are displayed in game and override anything defined by transmission_data "accessory_transmission_data" or default generated by game. Attributes "trailer_brake_stick_anim" and "trailer_air_stick_anim" added to "accessory_interior_data" unit. They handle animations of trailer brake and air supply knob respectively. To silence warnings in UI units/defs, remove following obsolete attributes from your modded UI scripts: child_nameless, p2p_pml, name, tooltip.
== Sounds ==

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