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→dif.spec.mult.dif.spec.add.env
# '''"dif.spec.mult.dif.spec.tsnmap.shadow"''' - beside normal maps geometries with this material will also cast shadows. This type of shader shall be used only in the case of complex animated geometries, because cost of animation calculation may be greater than calculating shadows directly on high poly mesh.
=== dif.spec.mult.dif.spec.add.env === Same as [[#dif.spec.mult.dif.spec]] with additional reflection pass and texture.
=== dif.spec.mult.dif.spec.iamod.dif.spec ===
=== dif.spec.oclu ===