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Documentation/Tools/SCS Blender Tools/Part system

1,768 bytes added, 18:51, 13 May 2018
Trailers: Added 1.31 special parts for dynamic trailer cables
'''Parts provides ''' provide a kind of grouping system for Model and [[Documentation/Tools/SCS_Blender_Tools/Locators|Locator ]] objects. It is They are usually used for in defining of [[Documentation/Tools/SCS_Blender_Tools/Variant_system|Variants (see the chapter “Variant System” below) and also ]] but, in [[#predefined_part_names|special cases]], when we need they are also used to define a part parts of the geometry, that has to have a different treating then will be treated differently than the rest of the model (see the chapter “Predefined Part Names”).
Every object in a scene belongs to some Part. Even in case cases when we don't need to use Parts, there is always a Part name assigned to every object in a scene. The default name is “defaultpart”, but it can be changed any time. If the active object is not parented to any [[Documentation/Tools/SCS_Blender_Tools/Terminology_and_basics#SCS_Root_Object|SCS Root Object]], then it is not possible to set the Part name for such that object. [[File:SCS_Tools_Object_Specials_-_Parts_05.png]]
== Part list ==
[[Image:SCS_Tools_Object_Specials_-_Parts_05.png|right]]There is a '''Part list is held on every List''' for each SCS Root Object and it which contains all the Part names, which are used within this its respective SCS Game Object.
=== Add, Remove, Rename Parts ===
You can {{Blender_Button|[[File:Blend_icon_zoomin.png]]}} '''''Add''''' or {{Blender_Button|[[File:Blend_icon_zoomout.png]]}} '''''Remove''''' names from the Part list using the buttons on the right side of the list. The lowest button here is a {{Blender_Button|[[File:Blend_icon_file_refresh.png]]}} '''''Remove Unused''''' button, which will automatically remove any unused Part names. To '''''Rename''''' the existing Part just double click the item in the list and type a new name.
=== Additional list tools ===
There are also some additional tools integrated for each item in the Part list and which can be used for easy selection/deselection (arrow icon[[File:Blend_icon_restrict_select_off.png]]) or hiding/showing (eye icon[[File:Blend_icon_restrict_view_off.png]]) of particular Parts. It works like a switches, so if it is pressed repeatedly it will select and deselect or hide and show all the Part items. With '''''{{Key_press|Shift''''' }} pressed it will always add to the existing selection or always show the Part items and with '''''{{Key_press|Ctrl''''' }} it will always subtract from existing selection or always hide the Part items.
=== Item-selection tools ===
If the active object is Model, Model Locator or Collision Locator object additional buttons appear.
=== {{Blender_Button|Assign ===}} Assigns currently selected Part name to selected object(s). For multiple selections, all selected objects must belong to the same SCS Root Object. {{Blender_Button|Select}} Selects all Models, Model Locators and Collision Locators within active SCS Game Object which uses the same Part name.
Assigns currently selected {{Blender_Button|Deselect}} Deselects all Models, Model Locators and Collision Locators within active SCS Game Object which uses the same Part name to active object.
=== Select =Predefined Part Names ==
Select all the ModelsSome special behaviors are applied in-game to Parts with certain predefined names, Model Locators and Collision Locators within active SCS Game Object which uses based on the same Part nametype of object.
=== Deselect Trucks ===There are currently no predefined part names used for trucks.
Deselect === Trailers ==={| class="wikitable"!Name!Behavior!Notes|-|brace_on|Lowered landing gear (static)<br />Visible when trailer is detached, and before landing gear is raised when attached.|rowspan="2"|The ''brace_on'' part should be active for all variants of the Modelstrailer model, Model Locators and Collision Locators within active SCS Game Object which uses the same Part name''brace_off'' part should be inactive.
For trailers with animated landing gear, both ''brace_on'' and ''brace_off'' are invisible during the landing gear animation. For best results, these parts should visually match the start and end keyframes of the landing gear animation.
|-
|brace_off
|Raised landing gear (static)<br />Visible when trailer is attached, after landing gear is raised.
|-
|cables_off
|Visible when dynamic trailer cables are not connected (version 1.31+)
|rowspan="2"|The ''cables_off'' part should be active for all variants of the trailer model, and the ''cables_on'' part should be inactive.
|-
|cables_on
|Visible when dynamic trailer cables are connected (version 1.31+)
|}
[[Category=== Map Objects ===*vis:Documentation]]Used for the visible part of the model.*coll[[Category:SCS Blender Tools]]Used for the collision geometry.
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