Difference between revisions of "Documentation/Tools/Map Editor/New Editor Features 1.49"

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(Created page with " == Top Menu changes: == <br> * the top menu '''File - Edit - View - Map - Tools - Debug - Help''' had changes in the content of each section and also the names of some sectio...")
 
 
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== Top Menu changes: ==
+
== Top Menu changes ==
<br>
+
The top menu '''File - Edit - View - Map - Tools - Debug - Help''' had changes in the content of each section and also the names of some sections.
* the top menu '''File - Edit - View - Map - Tools - Debug - Help''' had changes in the content of each section and also the names of some sections
+
 
* the new setup is:
+
The new setup is:
'''File''' - stay the same<br>
+
* '''File''' - stay the same
'''Edit''' - represents the Edit functions and expanded with the various Edit modes, the isolation functions moved to next section<br>
+
* '''Edit''' - represents the Edit functions and expanded with the various Edit modes, the isolation functions moved to next section
'''Selection''' - represents the actions you can do with a selection in map<br>
+
* '''Selection''' - represents the actions you can do with a selection in map
* with the exception of Cut/Copy/Paste - those stay in Edit due to inter-software habits
+
{{Template:Note|With the exception of Cut/Copy/Paste - those stay in Edit due to inter-software habits}}
'''View''' - represents visualisation options and dialogues that are supposed to show you some information<br>
+
* '''View''' - represents visualization options and dialogues that are supposed to show you some information
* the View Distance Debug Tool was renamed to View Distance Display Range as it more precisely describes the function of this dialogue
+
{{Template:Note|The View Distance Debug Tool was renamed to View Distance Display Range as it more precisely describes the function of this dialogue}}
'''Map''' - represents the interactions you can do with the whole map file<br>
+
* '''Map''' - represents the interactions you can do with the whole map file
'''Debug''' - all debug views, validation and the traffic tool<br>
+
* '''Debug''' - all debug views, validation and the traffic tool
'''Editor''' - remaining software documentation and help, as well as the Editor/Map Settings<br>
+
* '''Editor''' - remaining software documentation and help, as well as the Editor/Map Settings
<br>
+
 
== Compound update: ==
+
== Compound update ==
<br>
 
 
* '''RMB click''' on item in compound now opens the Properties of the Compound - you don't need to search for the Compound node
 
* '''RMB click''' on item in compound now opens the Properties of the Compound - you don't need to search for the Compound node
* ''CTRL+RMB click'' on item in compound now opens the Properties of that item - without need for you to break the Compound to access it
+
* '''CTRL+RMB click''' on item in compound now opens the Properties of that item - without need for you to break the Compound to access it
== Find Reference search in Find dialogue: ==
+
 
<br>
+
== Find Reference search in Find dialogue ==
 
You now can select option to search for Specific item by
 
You now can select option to search for Specific item by
 
* item index
 
* item index
 
* node index
 
* node index
 
* UID
 
* UID
<br>
+
 
 
If you do this instead of camera teleporting to the said item ''(risking crash if there is a problem with the item)'' the Found dialogue window opens and you can use it to remotely
 
If you do this instead of camera teleporting to the said item ''(risking crash if there is a problem with the item)'' the Found dialogue window opens and you can use it to remotely
 
* open the item's properties
 
* open the item's properties
 
* delete the item
 
* delete the item
<br>
+
{{Template:Note|''(previously you could only use "go to" function of the Find dialogue and/or console or delete such item using the console)''}}
''(previously you could only use "go to" function of the Find dialogue and/or console or delete such item using the console)''
+
 
<br>
+
== Changes in Errors&Warnings ==
<br>
 
== Changes in Errors&Warnings: ==
 
<br>
 
 
* The small error popup informing you of too small item no longer appears!
 
* The small error popup informing you of too small item no longer appears!
* instead ALL ERRORS now appear in the Found window where you can directly interact with the relevant items
+
* Instead ALL ERRORS now appear in the Found window where you can directly interact with the relevant items
 
* ADDITIONALLY you now can use '''Debug -> Validate errors''' button to display the error list whenever you need, not only on map save!
 
* ADDITIONALLY you now can use '''Debug -> Validate errors''' button to display the error list whenever you need, not only on map save!
<br>
+
 
 
You can now delete items in Validate errors dialog using g_delete_by_uid via right-click menu on item.
 
You can now delete items in Validate errors dialog using g_delete_by_uid via right-click menu on item.
 
* This only works if the selected items are both unlocked and invalid. :exclamation:
 
* This only works if the selected items are both unlocked and invalid. :exclamation:
 
* This process is irreversible.
 
* This process is irreversible.
<br>
+
 
== Far Model Item & Visibility Area - interaction tools: ==
+
== Far Model Item & Visibility Area - interaction tools ==
<br>
+
A button for fmi&va '''Find Parents''' function added:
* A BUTTON FOR FMI&VA '''FIND PARENTS''' FUNCTION ADDED<br>
+
* '''Selection -> Find Parents'''
'''Selection -> Find Parents'''<br>
+
 
'''HOW TO USE:'''<br>
+
===Usage===
 
* Select item (or items)
 
* Select item (or items)
 
* Selection -> Find Parents
 
* Selection -> Find Parents
<br>
+
 
'''Result:'''<br>
+
===Result===
* Found items dialogue containing list of Far Models Items / Visibility Areas the selected item(s) is assigned to.
+
Found items dialogue containing list of Far Models Items / Visibility Areas the selected item(s) is assigned to.
<br>
+
 
''You can use this to check whether item you want to interact with (fe. add to compound) is a child of some FMI or VA or whether you can afford to break a compound (you should not if it is a part of FMI or VA)''<br>
+
''You can use this to check whether item you want to interact with (fe. add to compound) is a child of some FMI or VA or whether you can afford to break a compound (you should not if it is a part of FMI or VA)''
 +
 
 
== Other changes and new features: ==
 
== Other changes and new features: ==
<br>
+
* When dropping items to the ground by F6 key you now can use the CTRL+F6 key combination to drop any item node to other item's geometry. ''This should make placing lamps and other models on sidewalks much easier.''
* When droping items to the ground by F6 key you now can use the CTRL+F6 key combination to drop any item node to other item's geometry. ''This should make placing lamps and other models on sidewalks much easier.''
+
* F8 map window now no longer switches to focus if you move your mouse cursor over it.
* F8 map window now no longer switches to focus if you move your mouse over it.
 
 
* Brush Tool material list now displays the "editor name" of the material
 
* Brush Tool material list now displays the "editor name" of the material

Latest revision as of 08:24, 18 December 2023

Top Menu changes

The top menu File - Edit - View - Map - Tools - Debug - Help had changes in the content of each section and also the names of some sections.

The new setup is:

  • File - stay the same
  • Edit - represents the Edit functions and expanded with the various Edit modes, the isolation functions moved to next section
  • Selection - represents the actions you can do with a selection in map

Note: With the exception of Cut/Copy/Paste - those stay in Edit due to inter-software habits

  • View - represents visualization options and dialogues that are supposed to show you some information

Note: The View Distance Debug Tool was renamed to View Distance Display Range as it more precisely describes the function of this dialogue

  • Map - represents the interactions you can do with the whole map file
  • Debug - all debug views, validation and the traffic tool
  • Editor - remaining software documentation and help, as well as the Editor/Map Settings

Compound update

  • RMB click on item in compound now opens the Properties of the Compound - you don't need to search for the Compound node
  • CTRL+RMB click on item in compound now opens the Properties of that item - without need for you to break the Compound to access it

Find Reference search in Find dialogue

You now can select option to search for Specific item by

  • item index
  • node index
  • UID

If you do this instead of camera teleporting to the said item (risking crash if there is a problem with the item) the Found dialogue window opens and you can use it to remotely

  • open the item's properties
  • delete the item

Note: (previously you could only use "go to" function of the Find dialogue and/or console or delete such item using the console)

Changes in Errors&Warnings

  • The small error popup informing you of too small item no longer appears!
  • Instead ALL ERRORS now appear in the Found window where you can directly interact with the relevant items
  • ADDITIONALLY you now can use Debug -> Validate errors button to display the error list whenever you need, not only on map save!

You can now delete items in Validate errors dialog using g_delete_by_uid via right-click menu on item.

  • This only works if the selected items are both unlocked and invalid. :exclamation:
  • This process is irreversible.

Far Model Item & Visibility Area - interaction tools

A button for fmi&va Find Parents function added:

  • Selection -> Find Parents

Usage

  • Select item (or items)
  • Selection -> Find Parents

Result

Found items dialogue containing list of Far Models Items / Visibility Areas the selected item(s) is assigned to.

You can use this to check whether item you want to interact with (fe. add to compound) is a child of some FMI or VA or whether you can afford to break a compound (you should not if it is a part of FMI or VA)

Other changes and new features:

  • When dropping items to the ground by F6 key you now can use the CTRL+F6 key combination to drop any item node to other item's geometry. This should make placing lamps and other models on sidewalks much easier.
  • F8 map window now no longer switches to focus if you move your mouse cursor over it.
  • Brush Tool material list now displays the "editor name" of the material