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Documentation/Engine/Units/sound data

< Documentation‎ | Engine‎ | Units
Revision as of 17:50, 30 May 2017 by Smarty (talk | contribs)

The sound_data unit class is used to define sounds.

Attributes

Name Type Default Value Description
name string Path to the sound clip (e.g. name: "/sound/environment/timmys_ducks.ogg")
looped bool false When true, the sound clip will be looped while active. When false, it will play once when triggered.
is_2d bool false
volume float Playback volume relative to recorded level (0.0 is full attenuation, 1.0 is straight through, 2.0 is twice as loud)