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Documentation/Engine/Units/accessory cargo data

125 bytes added, 13:34, 20 June 2017
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|string
|
|Path to the high level-of-detail detailed meshmodel descriptor (.pmd). This is used only for vehicles used by player. Additionally they are used in vehicle previews & browser windows.
|-
|model
|string
|
|Path to the standard level-of-detail meshmodel descriptor (.pmd). If only a single LOD is used, it should be set up as '''model''', and the other attributes (detail_model, lods) should not be defined.
|-
|lods
|array<string>
|
|Paths to the reduced level-of-detail meshesmodel descriptors (.pmd), in order of increasing viewing distance (decreasing model complexity).
|-
|collision
|string
|
|Path to the collision mesh descriptor (.pmc).
|-
|variant
|token
|default
|Selects the variant to be used for all models/collisions defined.
{{Note|All models defined for this '''accessory_cargo_data''' must have this variant name.}}
|look
|token
|default
|Selects the look to be used for all models defined.
{{Note|All models defined for this '''accessory_cargo_data''' must have this look name.}}
|animations
|array<owner_ptr>
|null
|Points to units of the type ''anim_idle'' or ''anim_random'' in order to assign dynamic animations to skinned cargo models.
|}

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