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Documentation/Engine/Units/accessory addon tank data

3,365 bytes added, 14:52, 2 September 2021
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{{Note|This article is a work in progress and has yet to be reviewed by SCS staff. Some information may be incomplete or inaccurate.}} The '''accessory_addon_tank_data''' unit class is used for adding accessory based tank datacontainer. For player trucks, units of this type are usually defined in '''/def/vehicle/truck/<brand.model>/accessory/tank/*.sii''' and valid unit names end in <code>.tank</code>. ''This unit type was added in 1.41.'' == Attributes ==Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].{|class="wikitable"!Name![[Documentation/Engine/Units#Attribute_types|Type]]!Default Value!Description|-|exterior_model|string||Path to the model descriptor (.pmd) for the model to be displayed in the exterior view (if applicable).|-|exterior_model_uk|string||Path to the model descriptor (.pmd) for the model to be displayed in the exterior view for left-hand drive vehicles (if applicable). If unset, defaults to '''exterior_model'''.<!--|-|interior_model|string||Path to the model descriptor (.pmd) for the model to be displayed in the interior view (if applicable).|-|interior_model_uk|string||Path to the model descriptor (.pmd) for the model to be displayed in the interior view for left-hand drive vehicles (if applicable). If unset, defaults to '''interior_model'''.-->|-|coll|string||Path to the collision descriptor (.pmc) for the accessory (if applicable).|-|look|token|default|Name of the look to be used on all descriptors of this accessory.{{Note|All models for an accessory must have the same set of looks.}}|-|variant|token|default|Name of the variant to be used on all descriptors of this accessory.{{Note|All models for an accessory must have the same set of variants.}}<!--|-|hide_in|u32|0|Flag for &ldquo;hiding&ldquo; accessory from being drawn in specific views. Valid values can be calculated [http://eurotrucksimulator2.com/modding_changes_114.php#Hide%20following%20views here].{{Note|Accessories whose model references textures containing the mirror reflection (e.g. the mirror itself) '''MUST''' be marked as not visible in the mirrors. Previously there was a special mechanism to handle this however the now game exclusively relies on hide_in attribute to handle that. }}-->|-|cables|array<owner_ptr>||Each member points to a [[Documentation/Engine/Units/trailer_cable_data|trailer_cable_data]] unit|} == Model ==A valid trailer cables accessory model must have the following:*Some visible geometry (models cannot contain only locators)*Attachment locators for each member defined in the ''cables'' array, where the truck plug model will be placed. The locator names are defined by each '''trailer_cable_data''' unit's ''locator_prefix'' attribute. It may additionally make use of the following:*Rest locators for each defined cable where the trailer plug model will be placed when there is no trailer connected (otherwise the cable will not be drawn/simulated when there is no trailer connected). The locator names are defined by each '''trailer_cable_data''' unit's ''rest_locator_prefix'' attribute.*Special part names are displayed only during particular states:**<code>cables_off</code> is displayed only when no trailer is attached**<code>cables_on</code> is displayed only when a trailer is attached
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