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Documentation/Engine/Sound/SoundWorld

433 bytes added, 11:35, 18 March 2021
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''Note: In our example (forest_warm_con_2) is the simulation of the day / night sound of a forest including random events.''
 
== Other sounds in the world ==
For completeness: there are other sounds in the game world.
All of these sounds are standard 3d FMOD events and can be created just like a '3d sound' events (see above).
 
It is:
* the sound assigned to a specific game object/prefab (defined in base\unit\hookup\sound_prefab.sii)
* the sound assigned to the animation / the 'mover' (defined as a part of mover definition in base\def\world\mover.sii)
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