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Documentation/Engine/Sound/SoundWorld

637 bytes added, 11:19, 18 March 2021
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== Ambient sounds ==
*This sound event is used as the sound for ambient areas in the world.* An event is usually an infinite audio loop within a standard FMOD audio '''2d event'''. (Not including 3d spatializer.)* Audio hearing is controlled by the game. (The full audiability volume should be set in the FMOD.)* Global parameters can be used to modify loop sounds.* The preferred format of the loop is 5.1.* The random events can be included in the loop.* The event should be routed to the 'outside/unprocessed/ambient' bus. ''Note: In our example (forest_warm_con_2) is the simulation of the day / night sound of a forest including random events.''
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