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Documentation/Engine/Game data

2,360 bytes added, 14:31, 11 March 2016
World definitions
=== World definitions ===
Defines world all world items that can be placed on the map with Map Editorand their behaviour. All of the different item types have their own definition file as a library where items of the same type are defined.
While defining new world items alternative infixed naming of SII file with infix shall be used e.g. for defining new static models infixed file example would be: "'''model.mymod.sii'''" shall be used.
<div class="folder_structure">
├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=def|link=#Definitions}}
├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=world|mark_current=1}}
├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=camera_storagebuilding_model.sii}} ''Defining cameras storage that can be used in game by player ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=building_scheme.sii}} ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=detail_vegetation.sii}} ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=detail_vegetation_def.sii}} ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=hinge.sii}} ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=model.sii}} ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=hinge.sii}} ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=model.sii}} ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=model.custom.sii}} ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=mover.sii}} ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=overlay.sii}} ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=overlay.custom.sii}} ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=prefab.sii}} ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=prefab.custom.sii}} ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=railing.sii}} ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=road.sii}} ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=road_edge.sii}} ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=road_look.sii}} ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=road_look.template.sii}} ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=road_material.sii}} ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=road_sidewalk.sii}} ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=semaphore_model.sii}} ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=semaphore_profile.sii}} ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=sign.sii}} ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=sign.custom.sii}} ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=sound_item_data. When creating your own cameras use infixed storage file sii}} ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name like: "camera_storage=stamp.mymodsii}} ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=terrain_material.sii"}} ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=terrain_profile.''sii}} ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=camera_storagetraffic_lane.oculussii}} ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=traffic_rules.sii}} ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=traffic_rules.compat.sii}} ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=trigger_action.sii}} ''Same as camera_storage ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=vegetation.sii with purpose of defined cameras for Oculus Rift head set}} ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=vegetation_model.''sii}} └{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=cutscenevegetation_old.sii}} ''Defines cut scene data for each type.''
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