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Documentation/Engine/Game data

4 bytes added, 15:47, 11 March 2016
World definitions
├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=detail_vegetation.sii}} ''Defines global detail vegetation data.''
├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=detail_vegetation_def.sii}} ''Defines detail vegetation models to texture assignments.''
├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=hinge.sii}} '''TODO.'''
├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=model.sii}} ''Defines static map models which can be in Map Editor used as '''Models''' item type.''
├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=model.custom.sii}} ''Obsolete. Used only for backward compatibility.''
├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=vegetation.sii}} ''Defines vegetation profiles that can be used on road sides. In Map Editor they are used indirectly from properties of '''Road''' item type.''
├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=vegetation_model.sii}} ''Defines tree and bush vegetation models for usage in '''vegetation.sii''' file.''
└{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=vegetation_old.sii}} '''TODO.'''
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